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INI File  |  2003-02-28  |  6.7 KB  |  237 lines

  1. [CONST]
  2. ; -- ANIMATION STATE
  3. AS_Walking      = 0x00000001
  4. AS_Climbing     = 0x00000002
  5. AS_Crouching    = 0x00000004
  6. AS_Swimming     = 0x00000008
  7. AS_Falling      = 0x00000010
  8. AS_Jumping      = 0x00000020
  9. AS_Landing      = 0x00000040
  10. AS_Reloading    = 0x00000080
  11. AS_Fire         = 0x00000100
  12. AS_LoopFire     = 0x00000200
  13. AS_AltFire      = 0x00000400
  14. AS_LoopAltFire  = 0x00000800
  15. AS_Tense        = 0x00001000
  16. AS_Defuse        = 0x00002000
  17. AS_Aim          = 0x00004000
  18. AS_DefuseLoop    = 0x00008000
  19. AS_DefuseEnd    = 0x00010000
  20. AS_Scope        = 0x00020000
  21. AS_Throw        = 0x00040000
  22. AS_Toss         = 0x00080000
  23. AS_Hit            = 0x00100000
  24. AS_HitAgain     = 0x00200000
  25. AS_Jogging         = 0x00400000
  26. AS_Idle          = 0x00800000
  27. AS_Talking         = 0x01000000
  28. AS_Matinee         = 0x02000000
  29. AS_Raise          = 0x04000000
  30. AS_Lower          = 0x08000000
  31. AS_Sleeping     = 0x10000000
  32.  
  33. ; -- DAMAGE STATE
  34. DS_Hit          = 0x00000001
  35. DS_Death        = 0x00000002
  36. DS_Headhit      = 0x00000004
  37. DS_Torsohit     = 0x00000008
  38. DS_Backhit      = 0x00000010
  39. DS_RightArmHit  = 0x00000020
  40. DS_LeftArmHit   = 0x00000040
  41. DS_RightLegHit  = 0x00000080
  42. DS_LeftLegHit   = 0x00000100
  43. DS_SeriousHit   = 0x00000200
  44. DS_CriticalHit  = 0x00000400
  45. DS_LethalHit    = 0x00000800
  46. DS_Almostdead   = 0x00001000
  47. DS_Physical     = 0x00002000
  48. DS_Shot         = 0x00004000
  49. DS_Explosion    = 0x00008000
  50. DS_Flash        = 0x00010000
  51. DS_Laser        = 0x00020000
  52. DS_Electricity  = 0x00040000
  53. DS_Drown        = 0x00080000
  54. DS_Sever          = 0x00100000
  55. DS_FrontHit        = 0x00200000
  56. DS_LeftHit         = 0x00400000
  57. DS_RightHit        = 0x00800000
  58. DS_UpperHit        = 0x01000000
  59. DS_LowerHit        = 0x02000000
  60. DS_Sleeping        = 0x04000000
  61. DS_Snipe          = 0x08000000
  62. DS_Blast          = 0x10000000
  63. DS_EXTRA3         = 0x20000000
  64. DS_EXTRA2         = 0x40000000
  65. DS_EXTRA1         = 0x80000000
  66.  
  67. ; -- BONES (old, pre-e3)
  68. ;cBONE_Pelvis                   = 0
  69. ;cBONE_Lower_Back               = 1
  70. ;cBONE_Upper_Back               = 2
  71. ;cBONE_Neck                     = 3
  72. ;cBONE_Head                     = 4
  73. ;cBONE_Noexport_Head_End        = 5
  74. ;cBONE_Shoulder_Back            = 6
  75. ;cBONE_L_Shoulder               = 7
  76. ;cBONE_L_Elbow                  = 8
  77. ;cBONE_L_Wrist                  = 9
  78. ;cBONE_L_Thumb_Knuckle          = 10
  79. ;cBONE_L_Thumb_Joint            = 11
  80. ;cBONE_Noexport_L_Thumb_End     = 12
  81. ;cBONE_L_Finger_Knuckle         = 13
  82. ;cBONE_L_Finger_Joint           = 14
  83. ;cBONE_Noexport_L_Finger_End    = 15
  84. ;cBONE_L_Hand_Knuckle           = 16
  85. ;cBONE_L_Hand_Joint             = 17
  86. ;cBONE_Noexport_L_Hand_End      = 18
  87. ;cBONE_R_Shoulder               = 19
  88. ;cBONE_R_Elbow                  = 20
  89. ;cBONE_R_Wrist                  = 21
  90. ;cBONE_R_Thumb_Knuckle          = 22
  91. ;cBONE_R_Thumb_Joint            = 23
  92. ;cBONE_Noexport_R_Thumb_End     = 24
  93. ;cBONE_R_Finger_Knuckle         = 25
  94. ;cBONE_R_Finger_Joint           = 26
  95. ;cBONE_Noexport_R_Finger_End    = 27
  96. ;cBONE_R_Hand_Knuckle           = 28
  97. ;cBONE_R_Hand_Joint             = 29
  98. ;cBONE_Noexport_R_Hand_End      = 30
  99. ;cBONE_L_Hip                    = 31
  100. ;cBONE_L_Knee                   = 32
  101. ;cBONE_L_Ankle                  = 33
  102. ;cBONE_L_Toe                    = 34
  103. ;cBONE_Noexport_L_Foot_End      = 35
  104. ;cBONE_R_Hip                    = 36
  105. ;cBONE_R_Knee                   = 37
  106. ;cBONE_R_Ankle                  = 38
  107. ;cBONE_R_Toe                    = 39
  108. ;cBONE_Noexport_R_Foot_End      = 40
  109. ;c_NUM_BONES                    = 41
  110.  
  111. ; -- BONES (new, post-e3)
  112. cBONE_Pelvis                   = 0
  113. cBONE_Spine                    = 1
  114. cBONE_Spine1                   = 2
  115. cBONE_Spine2                   = 3
  116. cBONE_Spine3                   = 4
  117. cBONE_Neck                     = 5
  118. cBONE_Head                     = 6
  119. cBONE_Jaw                      = 7
  120. cBONE_Jaw_Noexport             = 8
  121. cBONE_Eyes                     = 9
  122. cBONE_Eyes_Noexport            = 10
  123. cBONE_Shoulder_Pivot           = 11
  124. cBONE_R_Collar                 = 12
  125. cBONE_R_Shoulder               = 13
  126. cBONE_R_Elbow                  = 14
  127. cBONE_R_Wrist                  = 15
  128. cBONE_R_Hand_T1                = 16
  129. cBONE_R_Hand_T2                = 17
  130. cBONE_R_Hand_T3_Noexport       = 18
  131. cBONE_R_Hand_M1                = 19
  132. cBONE_R_Hand_M2                = 20
  133. cBONE_R_Hand_M3_Noexport       = 21
  134. cBONE_R_Hand_I1                = 22
  135. cBONE_R_Hand_I2                = 23
  136. cBONE_R_Hand_I3_Noexport       = 24
  137. cBONE_Weapon_Bone              = 25
  138. cBONE_L_Collar                 = 26
  139. cBONE_L_Shoulder               = 27
  140. cBONE_L_Elbow                  = 28
  141. cBONE_L_Wrist                  = 29
  142. cBONE_L_Hand_T1                = 30
  143. cBONE_L_Hand_T2                = 31
  144. cBONE_L_Hand_T3_Noexport       = 32
  145. cBONE_L_Hand_M1                = 33
  146. cBONE_L_Hand_M2                = 34
  147. cBONE_L_Hand_M3_Noexport       = 35
  148. cBONE_L_Hand_I1                = 36
  149. cBONE_L_Hand_I2                = 37
  150. cBONE_L_Hand_I3_Noexport       = 38
  151. cBONE_L_Hip                    = 39
  152. cBONE_L_Knee                   = 40
  153. cBONE_L_Ankle                  = 41
  154. cBONE_L_Toe                    = 42
  155. cBONE_L_Toe_Noexport           = 43
  156. cBONE_R_Hip                    = 44
  157. cBONE_R_Knee                   = 45
  158. cBONE_R_Ankle                  = 46
  159. cBONE_R_Toe                    = 47
  160. cBONE_R_Toe_Noexport            = 48
  161. c_NUM_BONES                    = 49
  162.  
  163. ; -- Game Constants
  164. MAX_TEAM_CHARS                = 20
  165. MAX_PLAYERS                    = 32
  166. DIFF_Easy                    = 0
  167. DIFF_Medium                      = 1
  168. DIFF_Hard                    = 2
  169. DIFF_Insane                    = 3
  170.  
  171. ; -- HUD
  172. HUD_NO_DRAW                 = -1
  173. HUD_MINIMAL                 = 0
  174. NEVER_EVER_HIDE                = 99
  175. NEVER_EVER_SHOW                = -1
  176. HUD_HEALTHGOOD              = 0
  177. HUD_HEALTHBAD               = 1
  178. HUD_AMMO                    = 2
  179.  
  180. ; -- Weapon Grip Types
  181. zGRIP_Melee                  = 0
  182. zGRIP_Pistol                 = 1
  183. zGRIP_Rifle                  = 2
  184. zGRIP_Sword                  = 3
  185. zGRIP_Akimbo                = 4
  186.  
  187. ; -- Weapon Special Coords
  188. WSPEC_MuzzleFlash             = 0
  189. WSPEC_ShellEject              = 1
  190. WSPEC_SteamVent                  = 2
  191.  
  192. ; -- Awareness states for animation
  193. zAWARE_Relax                 = 0
  194. zAWARE_Tense                 = 1
  195. zAWARE_Aim                   = 2
  196.  
  197. ; -- Voice Manager
  198. VM_MAX_GROUP                = 6
  199. VM_MAX_PHRASE                = 14
  200. VM_MAX_VARIATION            = 5
  201.  
  202. ; -- Loadout constants
  203. LO_CATS                        = 5
  204. SHOP_None                    = 0
  205. SHOP_Buy                    = 1
  206. SHOP_Sell                    = 2
  207. SHOP_AmmoBuy                = 3
  208. SHOP_HealthBuy                = 4
  209.  
  210. ; -- Arcade/Sim mode
  211. GAMEMODE_ARCADE                 = 0
  212. GAMEMODE_SIMULATION            = 1
  213.  
  214. ; -- AI constants
  215. STOP_MOVEMENT                 = -1.0
  216. ORDERS_NONE                       = 0
  217. ORDERS_AUTO                   = 1
  218. ORDERS_HUMAN                  = 2
  219. ORDERS_ABSOLUTE                  = 3
  220.  
  221. ; -- Some of Ray's AI debug stuff
  222. DBG_PROT            = 0
  223. DBG_COMP            = 0
  224. DBG_GPO             = 0
  225.  
  226. WEAP_DEBUG  = 0
  227.  
  228. BUILD_MONTH        = 2
  229. BUILD_DAY        = 26
  230. BUILD_YEAR        = 2003
  231.  
  232. REG_NORTH_AMERICA    = 0
  233. REG_EUROPE            = 1
  234. REG_GERMANY            = 2
  235.  
  236. _REGION    = 1
  237.