home *** CD-ROM | disk | FTP | other *** search
INI File | 2003-02-28 | 6.7 KB | 237 lines |
- [CONST]
- ; -- ANIMATION STATE
- AS_Walking = 0x00000001
- AS_Climbing = 0x00000002
- AS_Crouching = 0x00000004
- AS_Swimming = 0x00000008
- AS_Falling = 0x00000010
- AS_Jumping = 0x00000020
- AS_Landing = 0x00000040
- AS_Reloading = 0x00000080
- AS_Fire = 0x00000100
- AS_LoopFire = 0x00000200
- AS_AltFire = 0x00000400
- AS_LoopAltFire = 0x00000800
- AS_Tense = 0x00001000
- AS_Defuse = 0x00002000
- AS_Aim = 0x00004000
- AS_DefuseLoop = 0x00008000
- AS_DefuseEnd = 0x00010000
- AS_Scope = 0x00020000
- AS_Throw = 0x00040000
- AS_Toss = 0x00080000
- AS_Hit = 0x00100000
- AS_HitAgain = 0x00200000
- AS_Jogging = 0x00400000
- AS_Idle = 0x00800000
- AS_Talking = 0x01000000
- AS_Matinee = 0x02000000
- AS_Raise = 0x04000000
- AS_Lower = 0x08000000
- AS_Sleeping = 0x10000000
-
- ; -- DAMAGE STATE
- DS_Hit = 0x00000001
- DS_Death = 0x00000002
- DS_Headhit = 0x00000004
- DS_Torsohit = 0x00000008
- DS_Backhit = 0x00000010
- DS_RightArmHit = 0x00000020
- DS_LeftArmHit = 0x00000040
- DS_RightLegHit = 0x00000080
- DS_LeftLegHit = 0x00000100
- DS_SeriousHit = 0x00000200
- DS_CriticalHit = 0x00000400
- DS_LethalHit = 0x00000800
- DS_Almostdead = 0x00001000
- DS_Physical = 0x00002000
- DS_Shot = 0x00004000
- DS_Explosion = 0x00008000
- DS_Flash = 0x00010000
- DS_Laser = 0x00020000
- DS_Electricity = 0x00040000
- DS_Drown = 0x00080000
- DS_Sever = 0x00100000
- DS_FrontHit = 0x00200000
- DS_LeftHit = 0x00400000
- DS_RightHit = 0x00800000
- DS_UpperHit = 0x01000000
- DS_LowerHit = 0x02000000
- DS_Sleeping = 0x04000000
- DS_Snipe = 0x08000000
- DS_Blast = 0x10000000
- DS_EXTRA3 = 0x20000000
- DS_EXTRA2 = 0x40000000
- DS_EXTRA1 = 0x80000000
-
- ; -- BONES (old, pre-e3)
- ;cBONE_Pelvis = 0
- ;cBONE_Lower_Back = 1
- ;cBONE_Upper_Back = 2
- ;cBONE_Neck = 3
- ;cBONE_Head = 4
- ;cBONE_Noexport_Head_End = 5
- ;cBONE_Shoulder_Back = 6
- ;cBONE_L_Shoulder = 7
- ;cBONE_L_Elbow = 8
- ;cBONE_L_Wrist = 9
- ;cBONE_L_Thumb_Knuckle = 10
- ;cBONE_L_Thumb_Joint = 11
- ;cBONE_Noexport_L_Thumb_End = 12
- ;cBONE_L_Finger_Knuckle = 13
- ;cBONE_L_Finger_Joint = 14
- ;cBONE_Noexport_L_Finger_End = 15
- ;cBONE_L_Hand_Knuckle = 16
- ;cBONE_L_Hand_Joint = 17
- ;cBONE_Noexport_L_Hand_End = 18
- ;cBONE_R_Shoulder = 19
- ;cBONE_R_Elbow = 20
- ;cBONE_R_Wrist = 21
- ;cBONE_R_Thumb_Knuckle = 22
- ;cBONE_R_Thumb_Joint = 23
- ;cBONE_Noexport_R_Thumb_End = 24
- ;cBONE_R_Finger_Knuckle = 25
- ;cBONE_R_Finger_Joint = 26
- ;cBONE_Noexport_R_Finger_End = 27
- ;cBONE_R_Hand_Knuckle = 28
- ;cBONE_R_Hand_Joint = 29
- ;cBONE_Noexport_R_Hand_End = 30
- ;cBONE_L_Hip = 31
- ;cBONE_L_Knee = 32
- ;cBONE_L_Ankle = 33
- ;cBONE_L_Toe = 34
- ;cBONE_Noexport_L_Foot_End = 35
- ;cBONE_R_Hip = 36
- ;cBONE_R_Knee = 37
- ;cBONE_R_Ankle = 38
- ;cBONE_R_Toe = 39
- ;cBONE_Noexport_R_Foot_End = 40
- ;c_NUM_BONES = 41
-
- ; -- BONES (new, post-e3)
- cBONE_Pelvis = 0
- cBONE_Spine = 1
- cBONE_Spine1 = 2
- cBONE_Spine2 = 3
- cBONE_Spine3 = 4
- cBONE_Neck = 5
- cBONE_Head = 6
- cBONE_Jaw = 7
- cBONE_Jaw_Noexport = 8
- cBONE_Eyes = 9
- cBONE_Eyes_Noexport = 10
- cBONE_Shoulder_Pivot = 11
- cBONE_R_Collar = 12
- cBONE_R_Shoulder = 13
- cBONE_R_Elbow = 14
- cBONE_R_Wrist = 15
- cBONE_R_Hand_T1 = 16
- cBONE_R_Hand_T2 = 17
- cBONE_R_Hand_T3_Noexport = 18
- cBONE_R_Hand_M1 = 19
- cBONE_R_Hand_M2 = 20
- cBONE_R_Hand_M3_Noexport = 21
- cBONE_R_Hand_I1 = 22
- cBONE_R_Hand_I2 = 23
- cBONE_R_Hand_I3_Noexport = 24
- cBONE_Weapon_Bone = 25
- cBONE_L_Collar = 26
- cBONE_L_Shoulder = 27
- cBONE_L_Elbow = 28
- cBONE_L_Wrist = 29
- cBONE_L_Hand_T1 = 30
- cBONE_L_Hand_T2 = 31
- cBONE_L_Hand_T3_Noexport = 32
- cBONE_L_Hand_M1 = 33
- cBONE_L_Hand_M2 = 34
- cBONE_L_Hand_M3_Noexport = 35
- cBONE_L_Hand_I1 = 36
- cBONE_L_Hand_I2 = 37
- cBONE_L_Hand_I3_Noexport = 38
- cBONE_L_Hip = 39
- cBONE_L_Knee = 40
- cBONE_L_Ankle = 41
- cBONE_L_Toe = 42
- cBONE_L_Toe_Noexport = 43
- cBONE_R_Hip = 44
- cBONE_R_Knee = 45
- cBONE_R_Ankle = 46
- cBONE_R_Toe = 47
- cBONE_R_Toe_Noexport = 48
- c_NUM_BONES = 49
-
- ; -- Game Constants
- MAX_TEAM_CHARS = 20
- MAX_PLAYERS = 32
- DIFF_Easy = 0
- DIFF_Medium = 1
- DIFF_Hard = 2
- DIFF_Insane = 3
-
- ; -- HUD
- HUD_NO_DRAW = -1
- HUD_MINIMAL = 0
- NEVER_EVER_HIDE = 99
- NEVER_EVER_SHOW = -1
- HUD_HEALTHGOOD = 0
- HUD_HEALTHBAD = 1
- HUD_AMMO = 2
-
- ; -- Weapon Grip Types
- zGRIP_Melee = 0
- zGRIP_Pistol = 1
- zGRIP_Rifle = 2
- zGRIP_Sword = 3
- zGRIP_Akimbo = 4
-
- ; -- Weapon Special Coords
- WSPEC_MuzzleFlash = 0
- WSPEC_ShellEject = 1
- WSPEC_SteamVent = 2
-
- ; -- Awareness states for animation
- zAWARE_Relax = 0
- zAWARE_Tense = 1
- zAWARE_Aim = 2
-
- ; -- Voice Manager
- VM_MAX_GROUP = 6
- VM_MAX_PHRASE = 14
- VM_MAX_VARIATION = 5
-
- ; -- Loadout constants
- LO_CATS = 5
- SHOP_None = 0
- SHOP_Buy = 1
- SHOP_Sell = 2
- SHOP_AmmoBuy = 3
- SHOP_HealthBuy = 4
-
- ; -- Arcade/Sim mode
- GAMEMODE_ARCADE = 0
- GAMEMODE_SIMULATION = 1
-
- ; -- AI constants
- STOP_MOVEMENT = -1.0
- ORDERS_NONE = 0
- ORDERS_AUTO = 1
- ORDERS_HUMAN = 2
- ORDERS_ABSOLUTE = 3
-
- ; -- Some of Ray's AI debug stuff
- DBG_PROT = 0
- DBG_COMP = 0
- DBG_GPO = 0
-
- WEAP_DEBUG = 0
-
- BUILD_MONTH = 2
- BUILD_DAY = 26
- BUILD_YEAR = 2003
-
- REG_NORTH_AMERICA = 0
- REG_EUROPE = 1
- REG_GERMANY = 2
-
- _REGION = 1
-